VR In The Classroom: Towards New Future Of Learning
Innovation in the field of learning is seen to be growing day by day and it is important to enhance the quality of education so that the student could get proper knowledge of the particular field or subject. From slates to the board and from board to projector we have seen a drastic change in the field of education. In the current scenario, online education is at the biggest advantage for students as well as teachers. With much such new technology been implemented in education now it is asked that is VR in the classroom the new future of learning? What are its pros and cons?
First let us understand the concept of VR.
What is VR?
The term VR is a combination of two words ‘virtual’ and ‘reality’ which leads to the concept of indicating an experience which is near-reality. Virtual Reality (VR) is a simulation generated by the computers which allow one person to experience and interact with the three-dimensional world which is virtual in reality with the use of some specific devices and software fitted with some special sensors. In this computer-generated artificial environment the individual can explore things in the same way as they experience it in the real world.
How does VR technology works?
The Virtual Reality (VR) we want to know is the one generated by the computers which let the user experience and interact with the artificial 3D world by simply using a head-mounted display and some tracking device which blocks out the outside world to create a simulation for the user. It restricts from seeing the outside real world and presenting the whole new view in front of the user. The display on the screen will be split in two for each eye of the individual, with the stereo speakers creating a stereoscopic sound for the user, and together with this device and input tracking gadgets, it will make you feel like you are in the scene and interacting with it. The illusion is created in such a way that when you turn your head the world turns with you and you are never lost from the scene.
Advantages of VR in classroom:
- Outstanding Visualization-
The traditional way of understanding the topic was totally dependent on one’s imagination, but with the help of VR technology, it lets the student explore different realities and alternate their experience. As pictures help us learn better, wearing a VR headset can mark you in a positive way.
- Creates Interest-
Everyone loves to sit and watch something rather than reading and learning, students are no different here, this is where VR technology comes in great help as they create the same actual scenario given in the books which can never be experienced or lived in real life through simulation. This makes learning more exciting and students will definitely feel more motivated to learn through this technology.
- Increase In Interaction-
As there is lot more excitement among the students during the learning sessions they will feel more and more excited to share their experience with teachers about how they felt while learning through virtual reality, as already in traditional education system teachers find it difficult to engage themselves with the students. This will help solve their issue.
- Doesn’t feel like Work-
When learning is done with fun it makes students feel more ambitious and they would like to know more about the stuff. As it’s said when we enjoy doing something we will do it better and we won’t feel like doing something painful or doing work.
- Language Barrier-
The language barrier is often a major issue when it comes to learning especially for the students who are relocated or are migrants, thus by using virtual reality every possible language can be implemented into the software. Therefore, there will be no longer a language barrier issue with the student’s educational plans.
Disadvantages of VR in classroom:
- Lack of Flexibility-
In traditional education system whenever we have a doubt we can simply ask a question and receive the answer, but in virtual reality, we can’t get our doubts cleared or ask questions we just have to accept things as it is, because if we are using specific software which is designed to work in a particular manner we can’t do anything else except what we are supposed to do.
- Functionality Issues–
Unlike any other device, things can go wrong at a certain time. In virtual reality devices both software as well as hardware problems can take place. Solving these issues can take a while until the tool is fixed, these services can be very expensive and inconvenient for a student. As every programmed software can be different for each student based on his desired language or any other setup, it won’t be possible for him to access others device and study.
- Addiction To The Virtual World-
It is a normal human tendency of people getting addicted to things they enjoy doing. We have seen how people easily getting addicted to using mobile phones, playing video games, etc. There’s a quite big possibility of students getting addicted towards using virtual reality devices too.
As virtual reality technology is comprised of special devices and various input tracking gadgets along with some highly programmed software it can be quite expensive for the people. Only rich people can have access to such technology and the poor will not afford it; therefore it will create inequality in terms of education.
As we already saw the virtual reality technology is developing constantly, it can bring many benefits to the field of education along with its harmful side. Do share views in the comment section below regarding Virtual Reality that how it can be helpful or its adverse effects.
Also read our blog on Machine Learning and its Real-Time Applications.